This is a rather odd problem.
I've upgraded an already functioning dokuwiki from version
2006-03-09b to
2006-11-06.
It works very well, with one exception. Whe you go to edit a page, there is an additional line added between just about every line (except those that are being word-wrapped).
This is what a page would look like on the wiki:
Murphy Laws (that also apply to EVE combat) by weedmasta of Resurrection
1.If it looks easy, it is an ambush.
2.The enemy diversion you’re ignoring is their main attack.
3.A retreating enemy is probably just falling back and regrouping or else they’re trying to suck you into a serious ambush!
4.If the enemy is within range, so are you.
5.Fortify your front; you’ll get your rear shot up.
6.The Cavalry doesn’t always come to the rescue.
7.Field experience is something you don’t get until just after you need it.
8.No battle plan ever survives contact with the enemy.
9.If your attack is going really well, it’s an ambush.
That which doesn’t kill you does not make you stronger, it just hurts really bad.
EIB may be a scam or not. The next gate may be bubbled or not. The last recruit can be an infiltrator or not. The pyerite I bought today for 150M will be worth 200M or 100M next month. In all cases, it’s about a decision I can or can’t take: if I’m not up for the risks, I can do something else (which can be at loss too). Seriously, aren’t such decisions what make the game interesting ?
This is what it looks like when you go to edit the page:
Murphy Laws (that also apply to EVE combat) by weedmasta of Resurrection
- If your attack is going really well, it's an ambush.
- If it looks easy, it is an ambush.
- The enemy diversion you're ignoring is their main attack.
- A retreating enemy is probably just falling back and regrouping or else they're trying to suck you into a serious ambush!
- If the enemy is within range, so are you.
- Fortify your front; you'll get your rear shot up.
- The Cavalry doesn't always come to the rescue.
- Field experience is something you don't get until just after you need it.
- No battle plan ever survives contact with the enemy.
That which doesn’t kill you does not make you stronger, it just hurts really bad.
EIB may be a scam or not. The next gate may be bubbled or not. The last recruit can be an infiltrator or not. The pyerite I bought today for 150M will be worth 200M or 100M next month. In all cases, it's about a decision I can or can't take: if I'm not up for the risks, I can do something else (which can be at loss too). Seriously, aren't such decisions what make the game interesting?
This is what the actual .txt file looks like:
Murphy Laws (that also apply to EVE combat) by weedmasta of Resurrection
- If your attack is going really well, it's an ambush.
- If it looks easy, it is an ambush.
- The enemy diversion you're ignoring is their main attack.
- A retreating enemy is probably just falling back and regrouping or else they're trying to suck you into a serious ambush!
- If the enemy is within range, so are you.
- Fortify your front; you'll get your rear shot up.
- The Cavalry doesn't always come to the rescue.
- Field experience is something you don't get until just after you need it.
- No battle plan ever survives contact with the enemy.
That which doesn't kill you does not make you stronger, it just hurts really bad.
EIB may be a scam or not. The next gate may be bubbled or not. The last recruit can be an infiltrator or not. The pyerite I bought today for 150M will be worth 200M or 100M next month. In all cases, it's about a decision I can or can't take: if I'm not up for the risks, I can do something else (which can be at loss too). Seriously, aren't such decisions what make the game interesting ?
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Another problem I'm having, which is unrelated, is how the draft edit page looks. The buttons on the bottom are cut off and it's impossible to tell what they are. I've been having this problem since before the upgrade.